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Good pilots should just attack enemy planes, or at least you should be able to clear them to do so. Having to select other planes to engage in dogfights, for example, takes up too much time. The game treats planes almost like ships in terms of control, which doesn’t work perfectly because they move so much faster, and so do their airborne opponents. Controlling a single plane tactically is pretty easy, but giving orders to an air wing is far more clunky than it needs to be. Moving to the air, the controls for aircraft are a little bit more difficult to master than ships in some areas. That would help make things a little more fun too. There is an orders section that helps out somewhat, but there needs to be additional automation to make the game more accessible. I almost expected to have to pause the game to mandate bathroom breaks for each of my sailors. You shouldn’t need to always tell them put out a fire or to shoot down an enemy recon plane that is leisurely flying over your fleet. If you think about it, you have an entire crew stationed on each of your ships. It would be a lot better if you could set up some more automatic actions. While I enjoyed my time with War on the Sea, I think there is too much in the game for one person to have to track.
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Just add that to your list of never-ending fleet tasks. In addition to directing the fight and the guns, you will also need to fight fires, counter flooding and do other damage control activities. It’s incredibly satisfying when you land a fatal hit on an enemy vessel, and almost as exciting when you are able to save one of your own after suffering seemingly critical damage. Having played two campaigns and several single battles, I can also attest to the fact that if you invest a lot of time into War on the Sea, that you will be rewarded. So plan for many hours of training before you attempt your first skirmish or historical battle, much less before you take on the war at large.
NEW NAVAL GAMES SERIES
There is a long series of tutorials to go through to gain even a moderate proficiency with the game, and it’s pretty much required in War on the Sea. If you thought managing every aspect of your chosen nation in Hearts of Iron was tough, I can assure you that keeping a fleet of ships, submarines, support vessels and aircraft operating at peak efficiency is much more difficult. I also should also warn potential players that War on the Sea has one of the steepest learning curves that I have ever experienced with any wargame. Instead, War on the Sea is going to cater to players who can enjoy long strategic planning sessions, sailing to a destination, micromanaging many aspects of an entire fleet, and then a few minutes of brutal combat to top it all off. This isn’t arcade action like World of Warships. It’s heavy on the simulation side, so gamers that require hardcore action all the time are going to be disappointed.
NEW NAVAL GAMES WINDOWS
War on the Sea in a lot of ways reminds me of the older Strategic Studies Group games that were popular back in the days of Windows 95. War on the Sea takes us to the Pacific and the war between Japan and the United States. Their other games are Atlantic Fleet, which featured WWII action between the Germans and other allied nations, and Cold Waters which attempted to copy the gameplay formula found in the classic Red Storm Rising game.
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Killerfish is known for naval combat games that push deep into the simulation genre. It offered a tactical take on WWII naval combat, but was hardly a “realistic” simulation.Įnter War on the Sea by Killerfish Games, which was recently released on Steam for the PC. The last game that I really enjoyed in this genre was Battle Fleet 2 from Capital J. There is just something about commanding a huge battleship or a nimble destroyer and working to out maneuver, out think and ultimately out gun an enemy battle group at sea. And although its not my favorite way to experience WWII, I do play most of the shooters like Call of Duty WWII as well as the older Medal of Honor series.īut my true love is naval combat. I love World War II games and have reviewed quite a few over the years, from tactical and turn-based strategy titles like Partisans 1941 to total war strategy games like Making History, Hearts of Iron and Supreme Ruler.